What is Okey?
Okey is a popular Turkish game of the Rummy family, played with a set of 106 tiles. The faces of the tiles are numbered from 1 to 13, with the numbers printed in various colours. There are eight tiles of each number: two red, two yellow, two green and two black. In addition there are two special tiles without numbers – these are known in this game as “false jokers“. The backs of the tiles are plain, so tiles that are face down on the table or held by another player all look the same.
During the game each player has a hand of 14 tiles. The object is, by drawing and discarding tiles, to be the first to form a hand that consists entirely of sets of equal numbered tiles, and runs of consecutive tiles of the same colour.
Do I play the game online?
No. Android Okey is offline version of popular Okey game. This means, you play againts Robots, not real players. But Android Okey’s AI (Artificial Intelligence) plays like a human player.
Internet connection required?
No internet connection required to play Okey. But if an internet connection exists, app display dynamic ads and submit your game points to Open Feint.
When you start a new game, tiles are distributed randomly and automatically. In the middle of the table, there is an face up tile. This face up tile determines the “joker” (okey) for the game – a wild tile that can be used to represent other tiles to complete a combination. The joker is the tile of the same colour and one number greater than the face up tile. For example if the face up tile is the green 10, the green 11′s are jokers.
The “false jokers” are not wild – they are used only to represent the tiles that have become jokers. So for example when the green 11s are jokers, the false jokers are played as green 11s (and cannot represent any other tile). If the face up tile is a 13, the 1′s of the same colour are jokers.
Randomly picked a player begins the play by discarding one tile, face up. After this, each player in turn may either take the tile just discarded by the previous player, or draw the next tile from the supply in the centre of the table, and must then discard one unwanted tile. This continues in anticlockwise rotation until a player forms a winning hand and exposes it, ending the play.
The object of the game is to collect sets and runs:
* A set consists of three tiles or four tiles of the same number and different colours. (So for example a black 7 plus two red 7′s would not form a valid set.)
* A run consists of three or more consecutive tiles of the same colour. The 1 can be used as the lowest tile, below the 2, or as the highest tile, above the 13, but not both at once. So green 1-2-3 or yellow 12-13-1 would be valid runs, but black 13-1-2 would not be valid.
A winning hand consists of 14 tiles formed entirely into sets and runs – for example two sets of 3 and two runs of 4, or a run of 6 plus a run of 3 plus a set of 4. No tile can be used as part of more than one combination (set or run) at the same time.
If you have a winning hand, then you can discard 15th tile to stack in the middle of the screen as follows:
Another type of winning hand consists seven pairs. Each pair must consist of two identical tiles (for example two black 9′s). Two tiles of the same number and different colours do not make a pair – the colours must be the same as well.
If you have a winning hand of groups and runs using at least one joker, you do not have to expose it immediately. If you wish, you can continue playing in the hope of forming a winning hand plus a joker. If you are able to end the game by discarding a joker and exposing your remaining 14 tiles as a winning hand, your win is worth twice as much as an ordinaruy win. Note that by continuing to play instead of exposing your ordinary win, you run the risk that another player may complete a winning hand and expose it before you can achieve your double win, in which case you gain nothing for your concealed winning hand.
Each player begins the game with 10 points (changeable via Settings) and loses points each time another player wins a game, as follows:
* When a player wins an ordinary game, each of the other players loses 2 points.
* When a player wins by discarding a joker, each other player loses 4 points.
* When a player wins with seven pairs, each other player loses 4 points.
Also, if at the start of the play, a player shows the tile that matches the face up tile, each of the other players loses 1 point. This is known as gsterge (to show), and can only be claimed before the holder of the matching tile first draws a tile.
If the game ends without any player exposing a winning hand (because there are no tiles left to draw, and the player whose turn it is cannot win by taking the provious discard), then there is no score.
Play continues until any player’s score reaches zero or less. The two players with the highest scores at that time are the winners and the two with the lowest scores are the losers.